You can find them all here: http://rpg.drivethrustuff.com/index.php?manufacturers_id=4306&affiliate_id=383614
Sale ends on 28 Feb 2015.
The Masks of Nyarlathotep Companion funded in under three hours yesterday.
Stretch goals have been announced, and are as follows:
- £11,000 – G.Roby’s Chapter Clue Sheets (see this thread for further information). Phil has recently updated these for the Kickstarter. UNLOCKED!
- £12,500 – An article on the Japanese Rikusentai (equivalent of marines) by Hans-Christian Vortisch for the Shanghai chapter. UNLOCKED!
- £14,500 – Ben Patey will design the dustcovers of Jackson Elias’s books, the hand-outs for the Cat’s Cradle scenario and a bust of Bast. These will be available as separate add-ons. UNLOCKED!
- £16,000 – Bret Kramer will complete his Jackson Elias introductory scenario “The Burning Heart”. This may be a separate PDF if the page count is long. Closing in….
- £17,500 – An article about the USMC Leathernecks posted to China Station in Shanghai written by Hans-Christian Vortisch.
- £19,000 – The Dark Mistress. Publicly available information and maybe the only photo in existence of this mysterious steam yacht.
You can find the Kickstarter here:
Sixtystone Press in association with Innsmouth House Press is proud to announce the launching of the Masks of Nayarlathotep Companion Kickstarter this afternoon.
When released on the yog-sothoth.com website last year, the beta version of the Companion was downloaded over 50,000 times before it was withdrawn from general circulation.
The Kickstarter has been created in order to feed this demand and to raise funds to help with the running costs of yog-sothoth.com, the Internet’s première site for Lovecraft and Call of Cthulhu fans.
The Kickstarter will be the only place to acquire an updated version of the Companion in PDF and/or book formats.
The Kickstarter can be found here:
Please check it and out and pledge if you like it.
Sixtystone Press is happy to announce the arrival of the long-awaited Investigator Weapons volume 2, Modern day for contemporary Call of Cthulhu games.
Hans-Christian Vortisch presents iconic, common and less-common weapons found in service yesterday, today and tomorrow for use by Investigators, armed authorities and the cultists they hunt.
Hans presents variant stats for all of the covered weapons, and Investigator Weapons 2 also summarises weapons rules from all editions of Call of Cthulhu including seventh edition, as well as Basic Role-playing games such as The Laundry, as well as providing optional rules for enhanced play.
A POD version will be available shortly and early purchasers will receive a voucher allowing them to get the POD version at the same discount as the future PDF+POD bundle, when the POD version is released.
A print run for games stores is also planned for 2015.
Happy New Year!
You can find the book here.
The content of the book is unchanged from the Chronicle City release of 2012.
“It is said that in Ulthar, which lies beyond the river Skai, no man may kill a cat; and this I can verily believe as I gaze upon him who sitteth purring before the fire. For the cat is cryptic, and close to strange things which men cannot see. He is the soul of antique Aegyptus, and bearer of tales from forgotten cities in Meroe and Ophir. He is the kin of the jungle’s lords, and heir to the secrets of hoary and sinister Africa. The Sphinx is his cousin, and he speaks her language; but he is more ancient than the Sphinx, and remembers that which she hath forgotten—H.P. Lovecraft, The Cats of Ulthar, 1920
Welcome to Cathulhu, the Call of Cthulhu alternative setting where feline sleuths investigate the horrors of the Cthulhu Mythos.
Cats are mysterious, self-contained creatures. Both wild and domestic in nature, they are silent observers of all that goes on around them.
In Cathulhu, discover the secret life of the cat as a Dreamlands warrior and a Waking World sleuth. Cats are the secret allies of humanity in the fight against cosmic horror; confronting overlooked machinations orchestrated from the sewers, tracking down sorcerers and cultists in the Waking World, and taking the fight to Nyarlathotep’s minions in the Dreamlands with the Cat Armies.
Cathulhu contains full character generation information for creating feline characters, feline abilities, background information on the cult of Bast, a short bestiary of feline opponents and an introductory adventure, ‘The Black Cat’.
Cathulhu is fully compatible with Call of Cthulhu sixth edition rules.
Cathulhu is intended as an interlude to mainstream Call of Cthulhu games, and provides a different POV to the horrors of the Cthulhu Mythos. It can be played light-heartedly or seriously. The opponents of the feline investigators can range from dastardly rat-kings or mutant sewer lizards, to lone mad sorcerers, or all the way to a full-blown confrontation with the Cthulhu Mythos.
Cathulhu is the English-language version of Katzulhu, which first appeared in the German-language Cthuloide Welten magazine, #1 and #2, in 2001/2002. The Katzulhu rules were reprinted in 2009 to accompany the release of Pegasus spiele’s Dreamlands sourcebook.
Cathulhu was developed by Ingo Ahrens, Adam Crossingham and Daniel Harms from Ingo’s original Katzulhu, and was published in Worlds of Cthulhu magazine #4 in 2006. This edition is revised from the Worlds of Cthulhu version and includes additional information about Sabbat cats, and the cult of Bast through the ages.
Sixtystone Press is looking for new investigator organisations for new investigators to join. In Seventh edition, an organisation is a reason for an investigator to belong and to investigate. Organisations rationalise character introductions and sometimes give benefits to their members.
The Seventh edition Investigators’ Book by Chaosium has some sample organisations; however Sixtystone’s Organisation Book will have more than 50 that you can use ‘as is’ or customise to suit your group’s requirements.
Sixtystone is looking for submissions for investigator-orientated organisations for this book. Sixtystone is throwing open the submission process to any one who is interested: whether experienced published author or fresh newbie.
We are looking for fresh new ideas and exciting ways of allowing investigators to work together. The organisations can be for any era: Invictus, Gaslight, Twenties or Modern; although we expect most submissions to be for the Twenties setting. We encourage authors to provide advice for use in different eras where possible.
Sixtystone welcome submissions from European authors so long as they are in English. We hope to present a number of non-Anglophone organisations if submissions are sufficient.
This project has successfully completed the submissions phase and is no longer accepting submissions or enquiries.
The Primeval Thule Kickstarter is close to finishing and only just over $6000 short of funding.
Sixtystone have the opportuity to develop Call of Cthulhu Sword & Sorcery products for the setting if it funds, so if you want to see any of these, please think about pledging.
So now’s the time back the project.
Remember if Primeval Thule is successful, Sixtystone Press will be providing conversion stats for seventh edition Call of Cthulhu. Kevin Ross may do an exclusive scenario as well.
So back Primeval Thule if you want to see some Cthuloid Sword & Sorcery action.
Primeval Thule and Call of Cthulhu!
SASQUATCH AND SIXTYSTONE OFFER CALL OF CTHULHU IN PRIMEVAL THULE
Gamers Can Experience Horror RPG in a Swords-And-Sorcery World
Auburn, Wash.—July 12—Sasquatch Game Studio and Sixtystone Press Ltd are joining forces to combine the 7th edition Call of Cthulhu RPG and the Primeval Thule campaign setting.
Primeval Thule, currently the centerpiece of a Kickstarter campaign, was designed to be compatible with three rule sets: Pathfinder RPG, 13th Age, or 4th edition Dungeons & Dragons. Now backers of Sasquatch Game Studio’s Kickstarter campaign can obtain a PDF conversion book letting them use the 7th edition Call of Cthulhu rules to create games with Lovecraftian horror in a savage world.
Sixtystone Press will design the conversion document to bring the RPG field’s preeminent horror rules to Primeval Thule, a full-fledged swords-and-sorcery setting. Sasquatch Game Studio will make the conversion PDF available to its Kickstarter backers at the $40 level (all digital) and $80 and higher levels (digital and print book). The conversion document will also be available for later sale.
“I am pleased and delighted to be offered the chance of working with the great guys of Sasquatch Game Studio. Primeval Thule is a fabulous distillation of the pulp swordsmen influences of Lovecraft, Howard, and Smith; and Sixtystone is happy to bring that world of excitement and horror to Call of Cthulhu, the original dark phantasy RPG system. Sixtystone aims to retain the full flavour of Primeval Thule, whilst emphasising the ancient secrets and ever-present horror that defines Call of Cthulhu,” Sixtystone publisher and editor-in-chief Adam Crossingham said.
David Noonan, co-founder and creative director of Sasquatch Game studio, said that the Call of Cthulhu conversion PDF marked another step in Sasquatch’s commitment to making Primeval Thule available to multiple rules systems.
“We’ve always taken a cross-platform approach to Thule, and now you can explore this dangerous, savage place in any of four rules systems,” he said. “Lovecraft’s influences abound in Primeval Thule, so a Call of Cthulhu game set there makes a lot of sense.”
Sixtystone Press Limited is a British-based licensee for Chaosium’s award-winning Call of Cthulhu RPG. Sixtystone Press has recently published Investigator Weapons, volume 1, and Lost in the Lights for Call of Cthulhu, and Ghouls: Eaters of Death by Daniel Harms and Unhallowed Wizardry by John Snead are imminent.
Sasquatch Game Studio LLC, founded by longtime D&D designers Richard Baker, David Noonan and Stephen Schubert, is devoted to delivering top-quality hobby game experiences. Its inaugural project, Primeval Thule, is currently undergoing a Kickstarter campaign.